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[新闻] PFBA: Portable Final Burn Alpha 1.57 (PSV/Switch用Final Burn Alpha模擬器)

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发表于 2018-5-27 02:44:46 | 显示全部楼层 |阅读模式
本帖最后由 lo585983 于 2018-7-10 08:44 编辑

Hi, here is the release thread of PFBA, a final burn alpha port to the ps vita.

The main goals of this final burn alpha port are/were :

  • have a basic but user friendly user interface on non windows devices
  • use a recent rendering interface for speed and effects support
  • cross-platform and code portability
  • easy updates of fba core (no modifications to the original sources)
  • use arm asm m68k (cyclone) core on arm devices

Ps Vita:

  • data is located at "ux0:/data/pfba"
  • default rom path is "ux0:/data/pfba/roms/"
  • rom path can be changed in "ux0:/data/pfba/pfba.cfg"
  • preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
  • in the ui: START = gui options + default rom configuration
  • in the ui: SELECT = selected rom configuration
  • in game: SELECT+START = menu
  • in game: SELECT+L = saves states
  • in game: SELECT+SQUARE = service switch
  • in game: SELECT+TRIANGLE = 1P+2P switch
  • in game: SELECT+LEFT/RIGHT = change shader
  • in game: SELECT+UP/DOWN = change scaling

Notes:

  • RA and PFBA have similar speed on most games. PFBA does skip more frame but try to process all audio frames so a game can be playable with no audio crackling starting from ~30 fps. If you want to compare speed you should try without audio which will render all video frames it can.
  • Games which should run faster than RA are games using the arm m68k cyclone core like cps1, 2, neogeo, cave etc.. (they already runs fullspeed on RA tough but without shading/effects). To summarize you should not except major speed improvement over RA, it just offer different options (gui, shaders, configuration, arm/asm on m68k games etc).

Download:
https://github.com/Cpasjuste/pfba/releases

1.57


        
  • change ui font
  • change buttons configuration (see readme at https://github.com/Cpasjuste/pfba)
  • add possibility to display icons (32x32 png in the "icons" folder). Can be enabled or disable from pFBA options menu (slow loading time if lot of icons on switch)
  • add titles images support in the "titles" folder (used by default, press L/R to show previews image)
  • fix consoles titles/previews/icons not using consoles prefix
  • fix per rom config applied to all roms
  • fix saves states message box buttons visibility bug
  • switch: fix crash in point scaling + fullscreen (point scaling limited to 1x, 2x and 3x scaling)
  • switch: fix a random crash after multiple rom loading
  • switch: update button icons, add LSTICK/RSTICK icons
  • switch: add single joycon mode: enable SINGLE_JOYCONS in option
  • switch: fix (+) and (-) keys inverted in config menu
  • and more untracked changes... (to enhance the user’s experience...)
      
screen1.jpg

https://gbatemp.net/threads/release-pfba-portable-final-burn-alpha-official-thread.458445/
https://github.com/Cpasjuste/pfba/releases



文件名称:pfba-1.55_switch.zip
文件大小:8.38 M
文件地址:http://f.ppxclub.com/plugin.php?id=phpdisk_mini:view&file_id=13106
文件名称:pfba-1.55_vita.7z
文件大小:10.42 M
文件地址:http://f.ppxclub.com/plugin.php?id=phpdisk_mini:view&file_id=13107

文件名称:pfba-1.57_switch.zip
文件大小:8.27 M
文件地址:http://f.ppxclub.com/plugin.php?id=phpdisk_mini:view&file_id=13434
文件名称:pfba-1.57_vita.vpk.7z
文件大小:10.46 M
文件地址:http://f.ppxclub.com/plugin.php?id=phpdisk_mini:view&file_id=13435




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发表于 2018-5-27 10:23:06 | 显示全部楼层
PSV用的FBA模拟器 好东西 啊
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 楼主| 发表于 2018-7-10 08:44:24 | 显示全部楼层
PFBA: Portable Final Burn Alpha 1.57 (PSV/Switch用Final Burn Alpha模擬器)
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发表于 2018-7-10 23:46:28 | 显示全部楼层
lo585983 发表于 2018-7-10 08:44
PFBA: Portable Final Burn Alpha 1.57 (PSV/Switch用Final Burn Alpha模擬器)

不破解能用吗
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