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[发布] FB Alpha public GIT repository v0.2.97.44 SVN 6411 (2018/11/18)


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发表于 2018-10-25 01:32:02 | 显示全部楼层 |阅读模式
本帖最后由 kof2112 于 2018-11-18 20:51 编辑

使用 Microsoft Visual Studio 2017 编译。

FBA公布了官方 GIT 代码库


Dear Friends of FBAlpha,
The latest source is available here @ the new public repository: https://github.com/barry65536/FBAlpha

v0.2.97.44Fixes and new features
  • Fixed crash when selecting Super Speed Race Junior in the Game List [Barry]
  • Fixed Use / Select buttons were swapped in Dungeons & Dragons - shadow over mystara [barbudreadmon]
  • DAC: Internalized the stream synchronization, driver callbacks no longer required [dink]
  • Added ProcessAnalog() to the joyprocess device, for easy analog hookups and scaling during driver development [dink]
  • Fixed SCI's analog handling so all the sounds can be selected in service mode [dink]
  • Fixed attract mode in Super Hang-on [dink]
  • Fixed protection issues (inputs stop responding, etc) after using savestates with Fatal Fury 2 and Super Sidekicks/Tokuten Ou [dink]
  • Fixed analog paddle input for Player 2 in VS Block Breaker / Saru-Kani-Hamu-Zou [dink]
  • Fixed CPS-2 default button mappings in games with more than 3 buttons [Barry]
  • Fixed zipname sort order when parent does not meet filter criteria [Barry]
  • Added "headache filter" hack/dip option to Cyvern [dink]
  • Make pgm.zip the BIOS set for dmnfrntpcb, svgpcb, thegladpcb [Barry]
  • Place favorites at the top of the Kaillera game list for easier game hosting [dink]
  • Fixed game list sorting with parent/clone games of different manufacturers when using Hardware checkboxes [dink]
  • Fixed roz-glitch on the side of the screen in Valkyrie (Namco System 2) [dink]
  • Fixed Player 2 Inputs in Snow Bros. 2 [dink]
  • Hooked up proper redraw for Data East DEC-0 games to eliminate frame advances when the system requests a window redraw [dink]
  • Hook up i8035 cpu support in the i8039 core [dink]
  • Marked Night Slashers as 3 Players, which can be set in the Game Options in Service Mode.  The game defaults to 2 players [dink]
  • Fixed "Bad Hardware" error on some Arkanoid bootlegs with no mcu [dink]
  • Ported GI SP0256 Speech Processor/Synthesizer and hooked up to Hole Land and Sauro [dink]
  • Added option to allow selecting a .bmp or .png file to use as the skin when FB Alpha is not playing a game [Barry]
  • When using Double Size (windowed), run Popeye, Syvalion and Hole Land single sized as they are double-sized to begin with [dink]
  • Fixed Gigas parent set and marked as working [dink]
  • Fixed Arcadian/Rapid Hero: "Stage 3" text goes under mothership [dink]
  • Fixed slight timing issue in Gunnail [dink]
  • Added layer 0, 1 transmasking / category feature to tilemap system [iq_132]
  • Added < tilesize column scroll to tilemap system [iq_132]
  • Added color effect to 1945kiii sprites [AJR, iq_132]
  • Fixed clicking noise in Syvalion @ the robot-chicken boss [dink]
  • Fixed glitchy raster effects in Chiki Chiki Boys and Captain Commando on Capcom CPS1 (Draw at VBL instead of end of frame) (1/2) [dink]
  • Changed CPS-1/2 to run for 262 scanlines and set refresh rate to 59.63Hz (2/2) [Barry]
  • Changed Super Street Fighter 2 Turbo, Hyper Street Fighter 2, Street Fighter 2 Champion Edition and Street Fighter 2 Hyper Fighting to run at a speed that more closely matches the PCB [Barry, RN]
  • Fixed in Double Dragon: sprite flickers and crash after the end boss, also improvements for netplay and input recordings [dink]
  • Fixed graphics corruption in Streets of Rage 2 stage 3 pirate ship scene [dink]
  • Added Action, Run 'n Gun and Strategy genres to the genre filters [dink]
  • Endian fixes for the Nec v20-v35 cpu interface, Sega Sys18 Genesis VDP, Raiden II/DX, Zero Team, Dynamite Duke/The Double Dynamites [dink]
  • Fixed graphics issues in Konami's Escape Kids [dink]
  • Fixed dips in Toaplan's Knuckle Bash [dink]
  • Port TMS5110 Speech Synthesizer core to FBAlpha for Bagman [dink]
  • Fixed 32/64bit state compatibility issue in Gauntlet [dink]
  • Hook up proper redraw in most Sega/Taito drivers, and other misc drivers to improve input recording and netgame synchronization [dink]
  • Fixed savestates in Renegade / Kunio Kun [dink]
  • Expose registers in the Z80 cpu interface [Barry]
  • Auto-map keyboard controls (for Spectrum, etc) [Barry]
  • Add "WZ" register support to Z80 core [Kev]
  • Slight improvement to Omega Fighter (UPL)'s prot [Kale]
  • Tiny VDP fixes from VDP tests to the SMS VDP [Kev]
  • Use resnet to calculate Donkey Kong's palette for better looking steel girders [dink]
  • Fixed Insector-X, Chuka Taisen and certain The New Zealand Story Clones on Taito's The New Zealand Story Hardware [dink]
  • Worked around a video driver bug that caused a blank screen when switching to fullscreen mode at certain resolutions [dink]
  • Added CPU_IRQSTATUS_HOLD support and update some buggy opcodes on the m6800 cpu core [dink]
  • Fixed 2p inputs for Monster Maulers and Martial Champ [dink]
  • Fixed service mode for all games on Konami Mystic Warriors Hardware [dink]
  • Sync. romsets with MAME 0.199 [Barry]
  • Fixed region dips in Batsugun, Dogyuun, V-Five/Grindstormer [dink]
  • OKI MSM6295 API change: MSM6295Exit, MSM6295Reset and MSM6295Update called without chip# param takes care of all open chips [dink]
  • Fixed Freeplay and Service Mode in Galaga [dink]
  • Fixed dips in Side Arms [dink]
  • Fixed Service Mode, Sprite:Sprite alpha, sprite masking, English voices and end boss issues in Dragon Gun [dink]
  • Air Buster driver gets a re-write [iq_132, dink (timing)]
  • Diver Boy driver gets a re-write [iq_132]
  • Hook up sample player for Crazy Climber, Crazy Kong & Crazy Kong pt.2 [dink]
  • Re-work 8255ppi to support up to 10 devices [dink]
  • Fixed bad sprite colors in Contra [dink]
  • Fixed crash in Shadow Dancer at the boss fight at end of level 2 [dink]
  • Added alpha transparency effects to Wizard Fire / Dark Seal 2 [dink]
  • Fixed screen layout issue and clicky samples in Cabal [dink]
  • M6800-series gets multi-cpu support [dink]
  • Improved timing for M6800, M6809, M6502 cpu's [dink]
  • Added M6809GetPrevPC() to M6809 cpu core [dink]
  • Fixed erratic movement when moving fast while using mouse to control Lightgun/analog games [dink]
  • Added analog-style paddle inputs to burn_gun device, with velocity [dink]
  • Added device for common IREM M52-M62 sound hardware [iq_132]
  • Improvements to vector-based drawing [iq_132, dink]
  • Added BurnGunDrawTargets() to burn_gun device [dink]
  • Added ability to unmap memory in the m6502 cpu core [iq_132]
  • Hook up real C-Chip for Operation Wolf and remove the C-Chip simulation code, big thanks to Caps0ff for dumping this! [dink, Caps0ff]
  • Work around graphics corruption in the crystal ball in Altered Beast set 8 (parent set) [dink]
  • Ported SP0250 speech synth core, for Sega G80 [dink]
  • Added multi-cpu support to the i8039 cpu core (for G80 Vector + Sega's Universal Sound Board emulation) [iq_132]
  • Fixed some small video issues in Pac-Land [dink]
  • Fixed sound issues with Space Invaders [iq_132]
  • Added ability to change the sample playback rate in the sample engine [iq_132]
  • Upgraded Zodiack driver to use Generic Tilemaps, fixed sound-comms issue, and added bounty2 [iq_132]
  • Fixed dips and improved timing in Mr. Do's Castle [dink]
  • Improve soundcpu sync in Nostradamus / remove rom patch [dink]
  • Added fix for Laser Ghost gun positioning problems []
  • Added UI Feature "Show Game list at start-up" under Misc -> Options [dink]
  • Un-break Twin Hawk / Daisenpu (regression from C-Chip updates) [dink]
  • Hot-fix Sega MasterSystem's Rainbow Islands to work around a crash in the ending sequence (happens on real HW, too) [dink]
  • Bank Panic / Combat Hawk driver gets a re-write [iq_132]
  • SN76496/SN76489 chip now supports up to 8 chips [dink]
  • Added Bitmap Manager with transparent/scroll copy, clipping, prios, and more [iq_132]
  • Capcom CPS3: support rowscroll for fg (character) layer, fixes player 2 hit counter in JoJo games. [Haze]
  • Capcom CPS3: fixed some gfx glitches in the JoJo games, and possibly others [dink]
  • Fixed Pac 'n Pal boot problem [dink]
  • Fixed flickery main sprite in Ozma Wars [dink]
  • Added per-chip routing and volume to the Pokey chip [dink]
  • Slight improvement to Karate Champ's dac [dink]
  • Fixed dip issues, cpu sync and other misc issues in GAPLUS / Galaga 3 [dink]
  • Added BurnSoundDCFilter() to burn_sound.cpp/h for games with problematic dac/chips [dink]
  • Slight improvement to dac sound in Grobda [dink]
  • Fix sporatic crashes with Garyo Retsuden and Itazura Tenshi [dink]
  • Fix controls in Moonwar and clone [dink]
  • Megadrive, set 32column mode defaults (DIPs) to "center" instead of "zoom" [dink]
  • Set correct hz rate for Deco Cassette, BurgerTime/Bump 'n Jump and Wardner [dink]
  • Fix priority issues in Gradius II [dink]
  • Cheat engine: only undo value if cheat is flagged to do so [dink]
  • Fix L/R volume issue in MSM5205 sound core [dink]
  • Fix soundcpu breaks on state load w/Darius [dink]
  • Fix for bad sample address calculation in Irem M90 (Risky Challenge et all) [dink]
  • Fix for lost cycles in Z80 interface, causing what gets returned by ZetRun() and ZetTotalCycles() to be different.  This affected games where a nmi was used to pull each sample from the z80, namely Darius [dink]
  • IREM M72: Improved DAC Synchroniztion, slight sound quality improvement with DAC sounds, huge improvement when coupled with the Z80 cycle fix above. [dink]
  • Improvements to the tilemap system: add support for drawing to generic bitmaps, fix bug when setting row/col scroll, disable checks if not in debug for speed, add "dirty" tile drawing manager [iq_132]
  • Added Atari EEROM (x2212) device [dink]
  • Fix distorted Kanji text in jojoba's (CPS3) service mode [dink]
  • Enabled highscore saving for all CPS1/2 [barbudreadmon]
  • Add Twins (booleg of Mega Twins) [barry, ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Added Strahl (World), making Strahl Japan Sets 1 and 2 clones in the NMK16 driver [dink]
  • Updates to Boulderdash Part 2's sound section to hopefully fix a hang [dink]
  • []

New drivers
  • Added driver for Flipper Jack [iq_132]
  • Added driver for Espial and Net Wars [iq_132]
  • Added driver for Alpine Ski, Bio Attack, Elevator Action, Front Line, Jungle Hunt / Jungle King, Tin Star, Sea Fighter Poseidon, Space Seeker, Space Cruiser, Time Tunnel, Water Ski and Wild Western on Taito's SJ System [iq_132, dink]
  • Added driver for One Shot One Kill and Mad Donna [iq_132]
  • Added driver for Miss Bubble 2, Bubble Pong Pong [iq_132]
  • Added driver for Black Touch '96 [iq_132]
  • Added driver for Blockade, Blasto, Hustle, CoMOTION and Mine Sweeper [iq_132, dink]
  • Added driver for Space Firebird [iq_132, dink]
  • Added driver for Empire City: 1931 / Street Fight [iq_132, dink]
  • Added driver for Hole Land [iq_132, dink]
  • Added driver for SunA Goindol [iq_132]
  • Added driver for Jolly Jogger and Frog & Spiders [iq_132]
  • Added driver for SpeedBall [iq_132]
  • Added driver for Ping Pong Masters '93 [iq_132]
  • Added driver for Bagman, Super Bagman, Botanic, Pickin' and Squash [iq_132]
  • Added driver for Tag Team and The Big Pro Wrestling by Technos [iq_132]
  • Added driver for ZX Spectrum based games [Barry]
  • Added driver for El Fin Del Tiempo (The End of Time) by Niemer [iq_132]
  • Added driver for Mat Mania/Exciting Hour/Mania Challenge by Technos [iq_132, dink]
  • Added driver for Super Duck [iq_132]
  • Added driver for Thunder Ceptor I and II by Namco [iq_132, dink]
  • Added driver for D-Day by Olympia [iq_132, dink]
  • Added driver for D-Day by Jaleco [iq_132]
  • Added driver for Pinball Action [iq_132]
  • Added driver for Head On Bootleg on Dedicated Hardware [iq_132]
  • Added driver for Stadium Hero [iq_132]
  • Added driver for Go 2000 [iq_132]
  • Added driver for Tempest [dink]
  • Added driver for Defender, Stargate, Joust, Robotron 2084, Blaster, Sinistar, Jin, Splat, Bubbles and Colony 7 on Williams 6809 Hardware [iq_132, dink]
  • Added driver for Asteroids, Asteroids Deluxe and Lunar Lander [iq_132, dink]
  • Added driver for Shisen Sho / Match It [iq_132]
  • Added driver for Moon Patrol by IREM on M52 hardware [iq_132]
  • Added driver for Tropical Angel by IREM on M57 hardware [iq_132]
  • Added driver for Omega Race [iq_132, dink]
  • Added driver for Star Wars and The Empire Strikes Back [iq_132, dink]
  • Added driver for 10 Yard Fight on IREM M58 Hardware [iq_132]
  • Added driver for Gaelco's Target Hits [iq_132]
  • Added driver for Night Driver by Atari [iq_132]
  • Added driver for Tank Busters by Valadon Automation [iq_132]
  • Added driver for Mirage Youjuu Mahjongden [iq_132]
  • Added driver for Sega's VCO Object/Z80-3D hardware (WIP) for Turbo, Subroc-3d, Buck Rogers/Zoom909 *WIP/Unfinished!* [iq_132]
  • Added driver for Super Trivia Master and Progressive Music Trivia [iq_132]
  • Added driver for Tac/Scan, Star Trek, Zektor, Eliminator and Space Fury on Sega's G80 Vector HW [iq_132, dink]
  • Added driver for Atari's Quantum [iq_132]
  • Added driver for Atari's Black Widow, Gravitar and Space Duel [iq_132]
  • Added driver for Atari's Red Baron and Battle Zone [iq_132, dink]
  • Added driver for Atari's Major Havoc [iq_132]
  • Added driver for NMK's (Jaleco licensed) Argus, Valtric and Butasan (Pig's and Bomber's) [iq_132, dink]
  • Added driver for Konami's Dive Bomber Squad prototype [iq_132]
  • Added driver for Atari's Return of the Jedi [iq_132]
  • Added driver for Atari's Cloud 9 and Firebeast [iq_132]
  • Added driver for Atari's Crystal Castles [dink]

New additions / updates to existing drivers
  • Add World Heroes 2 (ALH-006) to the Neo Geo driver [Barry, Razoola]
  • Add V-Liner (v0.54, v0.7a and 0.7e) to the Neo Geo driver [Barry, Razoola]
  • Add English fan translations of the following Megadrive games: Battle Golfer Yui, Fushigi no Umi no Nadia, Psy-O-Blade, Rent a Hero, Bishoujo Senshi Sailor Moon and Vixen 357 [barbudreadmon]
  • Add Streets of Rage 2 Puyo Wars Hack to Megadrive Driver [barbudreadmon]
  • Add Star Chaser homebrew game to Megadrive Driver [barbudreadmon]
  • Add Shining Tactics Absolute Final Edition (Hack) to Megadrive [barbudreadmon]
  • Add English fan translations of the following GameGear games: Lunar - Sanposuru Gakuen, Madou Monogatari I - 3-Tsu no Madoukyuu, Megami Tensei Gaiden - Last Bible S, Phantasy Star Gaiden, Shining Force Gaiden - Final Conflict and Sylvan Tale [barbudreadmon]
  • Add Ghost Pilots (prototype) to the Neo Geo driver [Barry, Razoola]
  • Add Royal Stone English translation the SMS/GameGear driver [barbudreadmon]
  • Add Titan (Pac-Man hack) to the Pac-Man driver [Craig Anstett, CraftyMech, JacKc]
  • Added Kabuki-Z to the public builds of FB Alpha - somehow this was overlooked, sorry about that! [dink]
  • Added Ikki, Strength and Skill, and Banbam to the Markham driver [iq_132]
  • Added Toki no Senshi - Chrono Soldier as parent, older version is actually a prototype [Barry]
  • Add support for Neo-Geo Universe BIOS 3.3 [Barry, Razoola]
  • Add Neo Geo BIOS (NEO-MVH MV1C, Japan) [Barry, Razoola]
  • Add Neo Geo BIOS (sp1-u4, US) [Barry, ack]
Clones and updated romsets in existing drivers
  • Added clone of Marvel Super Heroes (951024 Brazil) to the CPS-2 driver [Barry, SHVB, The Dumping Union]
  • Added clone of Sengoku 3 / Sengoku Densho 2001 (Set 2) to the Neo Geo driver [Barry, Razoola]
  • Added clone of Final Fight (900405 Japan) to the CPS-1 driver [Barry, bonky0013, Manimani, The Dumping Union]
  • Added clone of Street Fighter II' - Champion Edition (Level Select bootleg, 920322 USA) to the CPS-1 driver [Barry, hammy, The Dumping Union]
  • Added clone of Street Fighter II' - Champion Edition (920313 USA bootleg sets 8,9 and 10) to the CPS-1 driver [Barry]
  • Added clone of Naughty Boy (bootleg, set 2) [f205v, Matteo, JacKc]
  • Added clone of Donkey Kong Junior (US, bootleg?) [unknown, JacKc]
  • Added clone of Karate Blazers (Tecmo license) [caius, The Dumping Union, JacKc]
  • Added clone of Last Mission (World revision 8 ) [caius, The Dumping Union, JacKc]
  • Added clone of The King of Dragons (ETC 910731) [Sergio Galiano, Recre_Piscis, Spain, JacKc]
  • Added clone of Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union, JacKc]
  • Added clone of Metal Slug 3 (NGM-2560, earlier) [Razoola, JacKc]
  • Added clone of Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa, JacKc]
  • Added clone of Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft, JacKc]
  • Added clone of Jump Coaster (World) [ShouTime, THe Dumping Union, JacKc]
  • Added clone of Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union, JacKc]
  • Added clone of Strikers 1945 (World, unprotected) [Blackfish, Brizzo, rtw, JacKc]
  • Added clone of Raiden DX (Portugal) and Raiden DX (Japan, set 2) [Jorge Silva, Atro, Kravex, JacKc]
  • Added clone of Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union, JacKc]
  • Added clone of Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union, JacKc]
  • Added clone of WWF WrestleFest (US) [SpinalFeyd, The Dumping Union, JacKc]
  • Added clone of Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casa?a, JacKc]
  • Added clone of Masterboy [Barry]

possibly another leaky fp

some updates to make it easier for libretro to stay in sync

fix indentation warning in gcc7+

d_mystwarr/martchmp: document some unhandled read/writes for later

d_route16: mark jongpute as not working

pst90s/d_namcos2: fix japanese text colors in sws92, sws93

vector: add clipping for bzone, bzone: fix bzonec set, genre-ize a few different recent drivers, some updates to tilemap/bitmap support

vid_interface: only re-malloc pVidTransImage if we're using it in the first place

Fix MSYS2 compile

Fix GCC 7.2.0 warnings

Rename global variable gfxdata to GenericGfxData

Move some makefile entries to the correct places

Tidy makefile

Max width 160 chars

Update libpng to 1.6.35

Add bootleg of World Cup '90 (twcup90bb) [Barry, Roberto Fresca, Martin Mejia Britez]

d_nmk16: add hachamfp location test prototype

Merge branch 'master' of https://github.com/barry65536/FBAlpha

Merge branch 'master' of https://github.com/barry65536/FBAlpha

Add clone of Super Street Fighter II - the tournament battle [Barry]

Add clone of Street Fighter 2 [Barry, Erik Preston]

Add clone of Street Fighter 2 [Barry, Chris Gleed]

d_nmk16: get hachamf parent to boot (its still broken due to unhandled protection), but at least it boots now.  +experimental vector resize stuff, not currently in a workable state.. but I have to commit this because git is being stupid

add SEK_REG_PPC to SekDbgGetRegister()

Sync with MAME 0.203

watchdog device: add *ResetEnable() for games that need watchdog enabled at reset.

cave/d_mazinger: add highscore (barbudreadmon), some updates

neogeo: allow viewing of palette

taito/d_asuka.cpp: earthjkr patch for last level scrolling issue due to bad dump/bitrot [Haze]

sf2en game title update

Add bootleg of Warriors of Fate (wofabl) [Barry]

Update d_cps1.cpp

game runs too fast - RN compared MAME/FBA to PCB
RN October 2018 research: adjust excessive speed to 65.83% of 12Mhz as per: https://www.youtube.com/watch?v=HyL87eswe8M
        nCPS68KClockspeed = 7900000;

Update d_cps2.cpp

game runs too fast - RN compared MAME/FBA to PCB
RN October 2018 research: adjust excessive speed to 90.5625% if 12Mhz as per: https://www.youtube.com/watch?v=RafLAkg0Wr4
        nCPS68KClockspeed = 10867500;

Merge pull request #2 from RagingNoob/master

Changes to CPS1 and CPS2 CPU speeds for certain roms

d_suna16, fix dac issues in back street soccer, remove bad gfx note, small update to driver

Merge branch 'master' of https://github.com/barry65536/FBAlpha

d_sys1: mark blockgal as breakout, fix crash when roms missing, slight clean

d_cps1: coversion :)

slapstic dev update

tilemap_generic.cpp: clip clip derp pt.2: of partial updates and things


Merge branch 'master' of https://github.com/barry65536/FBAlpha

Merge branch 'master' of https://github.com/barry65536/FBAlpha

Add clone of Street Fighter 2 [Barry]

irem m92: fix uccopsar end-of-level sprite masking issue & hopefully don't break anything else.

Fix sound in sf2ea

konami: fix end-of-level player shadow issue in The Simpsons

cps3: jojoba hit counter revisited, hitcounter wraps around to the other side issue (w/side effect of possible speedup)

d_blueprnt: fix Grasspin, fix saturnzi (Saturn) input issue, clean up driver a little


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